SPACE ROLL
Survive on strategy, not luck.
Each turn you roll dice into three pools: attack, shield and energy. Attack hits the enemy, shield blocks damage, energy powers your crew.
You act first, seeing only your own dice. Assign and boost them, then spend energy on crew abilities to set up the turn.
The enemy's dice are revealed and you react. Abilities here counter the enemy (a Sniper cancels the enemy's lowest dice before damage lands).
Energy builds each turn and is spent on crew abilities. Unused energy carries over, so bank it for the abilities that matter.
Crew grant your combat abilities. Equip crew and gear in LOADOUT before you launch (an empty loadout makes a run much harder).
Each run is a single boss fight. Win and you forge one reward chest at a random rarity — Common (50%), Uncommon (30%), or Rare (20%). Lose and you forge nothing.